Earlier versions written by J.P. Grossman and Paul Baker Send bug reports to jpg@alum.mit.edu |
Sunday, March 12, 2017
Dusted off the ol' QuakeC for a couple bug fixes, full rankings reported at the end of a FFA
match (thanks to Simon Hejonik for the suggestion),
and a shiny new version number.
Monday, December 30, 2013
I was reminded of the importance of beta-testing by a very silly bug that slipped through the cracks in CRMod++ v6.5c.
It has been fixed in v6.5d, now available for download.
Saturday, December 28, 2013
CRMod++ v6.5c includes a requested improvement to the ELO ratings: the server keeps track of the number
of fights for each player, and does not rate players with less than 10 fights. The new version is available from the download page.
The download also includes a new crmake binary for CentOS 6.4 (thanks to Lance Vavricka for this).
Sunday, August 11, 2013
CRMod++ v6.5b fixes an issue with the ELO ratings: in match mode, killing a teammate will now
decrease your rating (as it should). The new version is available from the download page.
Friday, April 26, 2013
It feels like only 3500 days ago that I released CRMod++ v6.4. Hard to believe that it was
actually 3673. Anyways, I'm still here, and more importantly, so are you. It's amazing
to see that Quake 1 is still going strong after all these years.
About a month ago, Simon Hejonik emailed me with a
request to keep track of ELO ratings for players on a server. This seemed like a good idea
(it makes it easier to pick balanced teams), and a nice, simple way to get back into some
QuakeC hacking. Simon provided the actual code to update ratings, and I've integrated
it into CRMod++ with a new "ratings" command. So I thought I might never say this,
but CRMod++ v6.5 is ready for download! Enjoy!!
Monday, December 8, 2003
A huge thanks to Slot Zero for his help with
this website. Planetquake did something that broke the servers script, so Slot Zero has
rehosted it and it is back up and running. Add your servers! He has also procured
the domains crmod.com and crmod.net. If you would like the name XXX.crmod.net to point
to your crmod server, send him an email and he'll hook you up. @crmod.com and @crmod.net
email addresses are also available for anyone who wants them. Once again, thanks!!
Sunday, April 6, 2003
A couple weeks.. a month.. whatever. I'm busy. CRMod++ v6.4
is ready for download. Finally, no more colour change bug. A
new and improved QuakeTag (undocumented, of course!). Enjoy!
Sunday, March 2, 2003
I finally got around to doing something that I've been meaning to
do for several years.. automate the servers page with a perl script.
Servers are now pinged so that you see an up-to-date list of live
servers, and you can automatically add CRMod++ servers to the list.
I'm also working on CRMod++ v6.4 which is currently in beta. I'm not sure
when it will be released as I hardly have any time to work on it, but
I'm hoping to get it out in the next couple of weeks.
Sunday, May 26, 2002
CRMod v6.3 is now available! It is mostly a collection of bug fixes and
improvements, but there are two new featues. First, I've added a
vote-admin command which allows players to nominate themselves as
administrators. This has been a much-requested feature, so I finally
caved in and added it. There is of course a server-side novoteadmin
command to disable this feature. Second, crmod automatically detects
AFK players and displayes AFK next to their name. These players are
not counted in votes, and are kicked after a certain period of time.
Thanks to Izra'il for
suggesting this feature.
Friday, May 17, 2002
Welcome to CRMod's new (and hopefully permanent) home on PlanetQuake!
I finally found some time to work on version 6.3, and it should be
available shortly. It mainly fixes a number of subtle bugs and
problems in 6.2; I'm keeping the changes to a minimum because
6.2 has been quite successful. It's nice to see that Q1 is alive
and well after all these years; here's hoping that it will last
a few more!
Wednesday, January 23, 2002
pulsewidth has released the next version
of crctf+.. you can grab it from the download page or from its new home at
http://www.planetquake.com/crctf/.
crmod 6.3 is still in the works, but due to the events of the fall my travel
plans changed significantly and I wasn't able to spend any time on it. Right
now my priority is to produce a cheat-free ProQuake which will hopefully be available
within a month or two; after that I will be able to push crmod 6.3 out the door.
Thursday, September 20, 2001
OK, so "shortly" meant "in five months". Head over to the download page to grab a copy of
crctf. I've collected a list of minor bugs and fixes for crmod, and version 6.3 should be
available some time in October.
Sunday, April 22, 2001
Welcome to crmod's new home! I have given up on trying to communicate with
the folks at mpog to restore my ftp access to the site there, hence the move.
Now that I have a site back up, I have finally updated the server list with
the most recent additions. CRMod v6.2 is also now available for download.
Version 6.2 contains the following fixes:
In other news, pulsewidth has combined crmod 6.0 technology with ctf code to produce crctf 6.0, which will be available for download shortly.