That wet spot on your shirt is drool

Clanring CRMod++ version 5.0 and above written by J.P. Grossman
Earlier versions written by J.P. Grossman and Paul Baker
Send bug reports to jpg@alum.mit.edu

Sunday, March 12, 2017

Dusted off the ol' QuakeC for a couple bug fixes, full rankings reported at the end of a FFA match (thanks to Simon Hejonik for the suggestion), and a shiny new version number.

-- Mephistopheles

Monday, December 30, 2013

I was reminded of the importance of beta-testing by a very silly bug that slipped through the cracks in CRMod++ v6.5c. It has been fixed in v6.5d, now available for download.

-- Mephistopheles

Saturday, December 28, 2013

CRMod++ v6.5c includes a requested improvement to the ELO ratings: the server keeps track of the number of fights for each player, and does not rate players with less than 10 fights. The new version is available from the download page. The download also includes a new crmake binary for CentOS 6.4 (thanks to Lance Vavricka for this).

-- Mephistopheles

Sunday, August 11, 2013

CRMod++ v6.5b fixes an issue with the ELO ratings: in match mode, killing a teammate will now decrease your rating (as it should). The new version is available from the download page.

-- Mephistopheles

Friday, April 26, 2013

It feels like only 3500 days ago that I released CRMod++ v6.4. Hard to believe that it was actually 3673. Anyways, I'm still here, and more importantly, so are you. It's amazing to see that Quake 1 is still going strong after all these years.

About a month ago, Simon Hejonik emailed me with a request to keep track of ELO ratings for players on a server. This seemed like a good idea (it makes it easier to pick balanced teams), and a nice, simple way to get back into some QuakeC hacking. Simon provided the actual code to update ratings, and I've integrated it into CRMod++ with a new "ratings" command. So I thought I might never say this, but CRMod++ v6.5 is ready for download! Enjoy!!

-- Mephistopheles

Monday, December 8, 2003

A huge thanks to Slot Zero for his help with this website. Planetquake did something that broke the servers script, so Slot Zero has rehosted it and it is back up and running. Add your servers! He has also procured the domains crmod.com and crmod.net. If you would like the name XXX.crmod.net to point to your crmod server, send him an email and he'll hook you up. @crmod.com and @crmod.net email addresses are also available for anyone who wants them. Once again, thanks!!

-- Mephistopheles

Sunday, April 6, 2003

A couple weeks.. a month.. whatever. I'm busy. CRMod++ v6.4 is ready for download. Finally, no more colour change bug. A new and improved QuakeTag (undocumented, of course!). Enjoy!

-- Mephistopheles

Sunday, March 2, 2003

I finally got around to doing something that I've been meaning to do for several years.. automate the servers page with a perl script. Servers are now pinged so that you see an up-to-date list of live servers, and you can automatically add CRMod++ servers to the list. I'm also working on CRMod++ v6.4 which is currently in beta. I'm not sure when it will be released as I hardly have any time to work on it, but I'm hoping to get it out in the next couple of weeks.

-- Mephistopheles

Sunday, May 26, 2002

CRMod v6.3 is now available! It is mostly a collection of bug fixes and improvements, but there are two new featues. First, I've added a vote-admin command which allows players to nominate themselves as administrators. This has been a much-requested feature, so I finally caved in and added it. There is of course a server-side novoteadmin command to disable this feature. Second, crmod automatically detects AFK players and displayes AFK next to their name. These players are not counted in votes, and are kicked after a certain period of time. Thanks to Izra'il for suggesting this feature.

-- Mephistopheles

Friday, May 17, 2002

Welcome to CRMod's new (and hopefully permanent) home on PlanetQuake! I finally found some time to work on version 6.3, and it should be available shortly. It mainly fixes a number of subtle bugs and problems in 6.2; I'm keeping the changes to a minimum because 6.2 has been quite successful. It's nice to see that Q1 is alive and well after all these years; here's hoping that it will last a few more!

-- Mephistopheles

Wednesday, January 23, 2002

pulsewidth has released the next version of crctf+.. you can grab it from the download page or from its new home at http://www.planetquake.com/crctf/. crmod 6.3 is still in the works, but due to the events of the fall my travel plans changed significantly and I wasn't able to spend any time on it. Right now my priority is to produce a cheat-free ProQuake which will hopefully be available within a month or two; after that I will be able to push crmod 6.3 out the door.

-- Mephistopheles

Thursday, September 20, 2001

OK, so "shortly" meant "in five months". Head over to the download page to grab a copy of crctf. I've collected a list of minor bugs and fixes for crmod, and version 6.3 should be available some time in October.

-- Mephistopheles

Sunday, April 22, 2001

Welcome to crmod's new home! I have given up on trying to communicate with the folks at mpog to restore my ftp access to the site there, hence the move. Now that I have a site back up, I have finally updated the server list with the most recent additions. CRMod v6.2 is also now available for download. Version 6.2 contains the following fixes:

The only new feature is the addition of per-level config files.

In other news, pulsewidth has combined crmod 6.0 technology with ctf code to produce crctf 6.0, which will be available for download shortly.

-- Mephistopheles


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